THE VANCOUVER BRIDE 61

or both. Lead A from A Q J, or A and 4 small. With no high-card lead, be- gin with the 4th-best, such as the 5 from K 1065 3. Follow K with A to deny the Q; follow A with Q to show the J. Avoid suits headed by AQ K J, or Q 10, if possible. |

Lead through strong suits in dummy, especially A Q, or K J. Your part- ner should lead up to dummy’s weak suits. Second hand, cover an honor with an honor, and with any two or more cards in sequence, play the lower, such as Q from K Q. Third hand, win tricks as cheaply as possible. Play K from AK; Q from K Q. Always return your partner’s lead, unless you have a very strong suit of your own. With only 2 small of your partner’s lead, play the higher first, to show you can trump the third round.

The declarer should get out the trumps whenever he has a good suit to defend. Try to make dummy’s trumps separately. In no-trumpers, play for the suit you have most of, counting both hands. Keep high cards in the hand with the long suit. Lead from the weak hand to the strong, and with A Q third hand, play the Q; with A J 10, the 10. This is called “finessing.” Try to lead through the adversary whois stronger in certain suits.

CRIBBAGE (Two-Hand—Six-Card)

The Pack.—Full pack, 52 cards.

Number of Players.—Two or three; or four as partners. Best two-hand. Rank of Cards.—K (high), Q, J, 10, 9, etc. to A (low).

Cutting.—Cut for deal—low deals, ace being lowest card.

Shuffling.—Either player may shuffle, dealer last, and dealer’s opponent (pone) cuts.

Misdealing.—The following are misdeals, the penalty for which is 2 points (scored immediately by opponent) :

1. Failure to have pack cut.

2. Dealing a card incorrectly, and failing to correct the error before deal- ing another card.

3. Exposing a card while dealing. 4. Dealing too many or too few cards to either player. In case of misdeal, pone may require new deal by same dealer.

In first three cases, pone must decide before looking at his cards, whether or not to have a new deal.

If dealer has incorrect number of cards, pone may say whether or not the deal stands, even though he has looked at his hand. If deal stands, and dealer has too many cards, pone may draw superflous cards from dealer’s hand and place them on the top of the pack, looking at them if dealer has seen them ; if too few, dealer supplies deficiency from the top of the pack. If pone has too many cards or too few cards he must say whether or not the deal is to stand, before looking at his cards. If the deal stands, and pone has too many cards, he may replace superfluous cards on the top of pack; if too few, he may request dealer to supply the deficiency from the top of pack.

If a card is faced in pack, there must be a new deal by same dealer.