62 THE VANCOUVER BRIDE If pack is found to be incorrect, there must be a new deal by same dealer, but previous scores made with incorrect pack are not affected. Deal out of turn may be stopped at any time before pone takes up his cards . Player in error is penalized 2 points (scored immediately by oppon- ent). After pone has taken up his cards, deal out of turn must stand, without penalty. | The Crib.—Deal completed, each player discards two cards from his hand face down. These cards constitute the “Crib,’ and belong to the dealer. Nothing is done with them until the hands are played out, when dealer scores any points contained in the crib, combined with the starter. The Starter.—After discarding, pone cuts pack and dealer turns top card of bottom packet (Called Starter) face up on reunited pack. Starter is not used during play of hands, but is counted with each hand and the crib on the final count. (See Counting the Hands.) If starter is a jack (called His Heels) dealer scores 2 points immediately. These points must be scored be- fore dealer plays a card, otherwise he cannot score them. Objects of the game.—To form various counting combinations, such as pairs, triplets, fours, sequences and fifteens, as explained under “Points in Play,” and “Counting Hands and Crib.” These combinations may be formed by the fall of the cards in play, or may be held in the hands and crib, com- bined with the starter. 3 The Play.—After starter is turned, pone plays any card from his hand face up on table immediately in front of him, and announces its numerical (or pip) value. (All kings, queens and jacks are announced as tens, and all other cards according to the number of spots.). Dealer then plays a card imme- diately in front of him so as to keep his card separate from pone’s, and an- nounces the sum of his card and the one already played. The play continues alternately in this manner, the value of each card played being added to that of those already played, and the sum being announced, provided, however, that the sum of the cards played must not exceed 31. If, on his turn to play, either player has no card which will play within the sum of 31, he announces a “eo’—signifying “Go on and play, as I cannot play further.” The other player, if he can do so, continues, to play until he reaches 31, or can play no further. If he cannot play, he so states. : The Go.—The player who approaches most nearly to 31, during the play, scores 1 point; if he reaches exactly 31, 2 points. The last card played counts 1. If it makes 15, it scores 3 points—fifteen— 2 and 1 for “go.” There is no count for last card if it makes 31. When 31 has been reached, or a “go” declared and pegged, each player turns the cards he has played face down immediately in front of him, and the player whose next turn it is begins to play again exactly as before, from the remaining cards in his hand. Starting the count afresh this manner of play is continued until hands are played out. In no event can a card be played alternately, except when one player has called a “go, and the other can still play two or more cards. Points in Play.—During the play the following points can be made and scored: Fifteen.—If a player plays a card which makes the numerical value of the cards played exactly fifteen, he scores 2 points, announcing “Fifteen-two.” _ Pairs.—lIi either plays a card which makes a pair (i. e., is of same denom- ination as last card played, as two fours or two jacks), he scores 2 points.